"Puerto Rico" is a brilliant game. Several some ideas arise in it as if from nowhere and pose together in this swirl that the gameplay turns just in to a goldmine of data for an receptive game designer by visiting www.mathgamesw.wordpress.com.
• Large and costly constructions that give large bonuses in the form of points and nothing more - are a well liked purpose of people who have the ability to generate a significant volume in the first stages of the game. When there is enough income accumulated to the 8-th shift, it is best to construct one expensive creating - like a manufacturer, slot or shipyard - and save yourself the others of savings. The most profitable purchase in this instance will be a factory. With proper management, it is a great supply of income. But several strategies in "Puerto Rico" have their conditions, and people shouldn't allow opponents to purchase big buildings before them, because these constructions are shown in one copy.